For Angels, Brendon and I approached it with an eye on using the music to propel us through the play and help maintain momentum. We wanted something that didn't try to tell it's own story during the transitions. We ended up using music from an Italian composer and suplimented music in the scenes that lived in a different vocabulary. This allowed the transitions to work as one whole idea, moving the audience through the play, and allowed those moments with out music to stand out and exist within the story.
This show was an amazing challenge as sound design was comprised fo Foley elements performed by actors on stage along with a live musician, who was also our composer. I found three things striking about doing a show with Foley. First, normally when you reduce an idea, say of a dock scene, to a soundscape, you end up with things like a ships bell, some water, a seagull and maybe the sound of people talking. Those are the base things you need to communicate to the audience where we are. When working in Foley I found that those ideas can be reduced even further, with a single ships bell struck by an actor establishing the scene. Second, it was an immensely iterative process. I'd bring in some cellophane and tissue paper to make the sounds of fire, the actors would work with it, yet something wouldn't be quite right. So I'd go back and find that we needed to throw in some bubble wrap to make those crackles you hear in fire. Third, it was a true collaborative process, with me bringing lots of fun toys in for the actors and them finding ways of using them I hadn't even thought of. Overall, I'm very proud of this show and all the work everyone put into it and how much it taught me about iterative design and collaboration.
The key that got me into this show was an article in Live Design talking about the sound design for "When the Rain Stops Falling" at the Lincoln Center. I was inspired by Patton's idea of creating a "rain roof" above the audience. I ran with this idea and used it to further Joe's vision of a very cold and ordered world at court vs the open and warmer version of the forest as the play progresses. Using a series of 10 loudspeakers placed above and around the audience I created our "cannopy" as we called it. This made it possible to bring wind and leaves and birds around the audience, expanding the sound scapes as the emotional intensity of the play increased and contracting for the more intimate moments. Unfortuneatly this is one of those instances where a sound file of wind wouldn't really convey what we accomplished, as it was a very space specifc endevor, hence no sound file for your enjoyment.
Because the story of this show moved all over the map, sound helped by creating the world location by location and provide clues for the audiences imagination. The example here is of the family accidentally driving off road. It was both fun and challenging to make because cues like this don't just exist in a library somewhere.
The director set this play in a 50's sitcom world. After doing research into the styles of The Donna Reed Show, and Doris Day and Rock Hudson movies, we settled on this music. It needed to have elements of the happy, sitcom family, and elements of the Herdmans, who came in and interrupted the happy sitcom. Below is an audio mockup I did for the director, demonstrating a direction we could take with sound.